﻿#include "ActorDescEx.h"

ActorDescEx::ActorDescEx()
{
	if (EN_OBJ_MODE_INIT == NFShmMgr::Instance()->GetCreateMode()) {
		CreateInit();
	}
	else {
		ResumeInit();
	}
}

ActorDescEx::~ActorDescEx()
{
}

int ActorDescEx::CreateInit()
{
	return 0;
}

int ActorDescEx::ResumeInit()
{
	return 0;
}

int ActorDescEx::Load()
{
	return 0;
}

int ActorDescEx::CheckWhenAllDataLoaded()
{
	return 0;
}

